From the offset, our map designers (including yours truly) will design a collection of paper maps – usually drawings or digital designs that show the basic premise of a map, with images and research to show its theater, locale and potential features. Map design on Company of Heroes 3 is a long, collaborative process that allows as many eyes as possible pass over it, before it even reaches the hands of an artist. In this article, we’ll briefly cover how our maps are made, how our community has helped shape map design thus far, the features to expect in multiplayer maps, and which players we are specifically targeting. For those of you who know your real-time strategy titles, you’ll know how important a robust, varied and balanced map pool can be on CoH3 we are striving for a strong map pool at release that can cater to all of our audiences, with plenty of room to grow post-launch. Welcome to a brief insight into the map-making process on Company of Heroes 3.
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